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Exploring Other Worlds course icon

Exploring Other Worlds

Like Duolingo, but for Exploring Other Worlds. Tomo turns the whole topic into a game you play five minutes a day, until it actually sticks.

For the part of you with thirty open tabs that never became anything.

26 bite-size levelsAbout 5 minutes each

Free during early access · No credit card · iPhone & Android

Cosmo the Comet
Exploring Other Worlds
with Cosmo the Comet
26
Levels
3
Sections
5
Min/day
What you'll learn

Key ideas in Exploring Other Worlds

  • The core function of the 'social laboratory' in science fiction
  • Distinguishing science fiction from fantasy based on internal logic
  • The 'What If' is the single rule change in the laboratory
  • The story's value comes from the insight it provides into our actual world
  • Applying the 'What If' framework to identify social commentary
  • Technology in sci-fi creates new moral dilemmas
  • Sci-fi gadgets drive the plot by forcing characters to adapt their lifestyle
  • Authors use tech to explore 'unintended consequences'
  • Every technological gain usually requires a social or moral trade-off
  • The 'payoff' of sci-fi is the human reaction to the tech
  • Great sci-fi focuses on how society is forced to make new moral choices
  • Moral judgment in SF often depends on the alien's intent rather than their biology
  • Authors use extreme alien traits to isolate and examine specific human behaviors
  • The 'mirror' effect uses alien behavior to question if human discomfort is a universal standard for 'bad'
  • The 'strange' trait acts as a foil to make the 'normal' human trait visible
  • Aliens function primarily as a literary device to define humanity
Why not just Google it

You've tried the other tabs

Wikipedia

Thirty open tabs. Four facts you actually kept.

YouTube

You watched. You nodded. By Sunday it was gone.

ChatGPT

One answer, then back to scrolling.

Online courses

Eight weeks. You meant to finish. You didn't.

Tomo gives Exploring Other Worlds the Duolingo treatment: levels, streaks, and quick quizzes that test what you just learned. That game loop is what the tabs above never had, so it's the one you actually finish.

Try a question

Here's what playing it feels like

A real question from this course. Take your best guess.

Testing the Social Laboratory

What is the primary foundation that science fiction uses to build its fictional worlds?

Get it right to open this lesson and 25 more in the app.

Course map

Where Exploring Other Worlds takes you

Discover how science fiction helps us imagine the future and question our own world. Learn to spot the big ideas that turn a simple story into a galactic adventure.

  1. 1

    Spotting the Big Ideas

    • The 'What If' Question
    • Spotting Future Tech
    • Meeting the Aliens
    • Traveling Through Time
  2. 2

    Judging a Galaxy

    • Hopeful Futures vs. Scary Ones
    • Is the Science Believable?
    • How Robots Reflect Humans
    • Space Travel vs. Inner Growth
    • The Power of World Building
    • Why the Ending Matters
  3. 3

    The Roots of the Future

    • The First Space Stories
    • How Real Science Changes Fiction
    • The Golden Age of Magazines

3 sections · 13 units · 26 levels. Built to play, not to enroll.

How it's taught

You pick the voice

This course
The Professor

Exploring Other Worlds is taught in the The Professor style: clear, structured, thorough. Want a different feel? In the app you can spin up the same topic in any of Tomo's teaching styles. Same facts, totally different vibe.

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