Psychology: Mind, Brain, and Behavior
Examine the scientific models that explain human thought, personality, and psychopathology. Connect behavioral patterns and clinical disorders directly to their neural, limbic, and cognitive engines.
Like Duolingo, but for Psychology: Mind, Brain, and Behavior. Tomo turns the whole topic into a game you play five minutes a day, until it actually sticks.
22 levels across 3 sections, about 44 minutes end to end, roughly 9 days at five minutes a day. It moves through Deciphering Behavior and Cognition; Personality, Conflict, and Psychological Distress; and The Biological and Neurological Architecture. It assumes you already know the basics.
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Key ideas in Psychology: Mind, Brain, and Behavior
- Robert Rescorla showed conditioning requires a stimulus to reliably predict an outcome, not just occur at the same time.
- When shocks happen randomly without a tone, the tone loses its predictive power and fear fails to condition.
- Organisms evaluate statistical contingency, calculating whether the event is more likely with the cue than without it.
- Intermittent variable schedules create strong resistance to extinction because misses feel normal.
- Continuous reinforcement trains the learner to expect a reward every time, causing rapid extinction when it stops.
- Fixed ratio schedules produce post-reinforcement pauses, whereas fixed interval schedules produce scalloped patterns.
- Negative reinforcement strengthens a behavior by removing an aversive stimulus.
- Punishment introduces an unpleasant consequence or removes a privilege to reduce an unwanted action.
- Reinforcement always increases behavioral frequency, whether positive or negative.
- An extinction burst is an immediate, temporary spike in frequency and intensity when reinforcement stops.
- Giving in during an extinction burst accidentally reinforces the more intense, escalated behavior.
- Consistent withholding of reinforcement causes the behavior to decline steadily after the initial surge.
- Biological preparedness pre-wires organisms to link internal distress like nausea with ingested tastes.
- The Garcia effect proves conditioned taste aversion can develop across delay intervals of several hours.
- Rats easily associate external threats like shocks with sights and sounds, but not with tastes.
- System 1 runs automatically and effortlessly using learned patterns
You've tried the other tabs
Thirty open tabs. Four facts you actually kept.
You watched. You nodded. By Sunday it was gone.
One answer, then back to scrolling.
Eight weeks. You meant to finish. You didn't.
Tomo gives Psychology: Mind, Brain, and Behavior the Duolingo treatment: levels, streaks, and quick quizzes that test what you just learned. That game loop is what the tabs above never had, so it's the one you actually finish.
Here's what playing it feels like
A real question from this course. Take your best guess.
In a lab, an animal hears a tone before a shock, but also receives shocks randomly with no tone. What happens?
Get it right to open this lesson and 21 more in the app.
How to learn Psychology: Mind, Brain, and Behavior, step by step
Go in order. 22 short levels across 3 sections, about 44 minutes in all, five minutes a day.
- 1
Deciphering Behavior and Cognition
- Conditioning and Behavioral Modification
- Cognitive Architecture, Memory, and Heuristics
- 2
Personality, Conflict, and Psychological Distress
- Theories of Personality and Motivation
- Psychopathology and Diagnostic Frameworks
- 3
The Biological and Neurological Architecture
- Neurons and Neurochemical Signalling
- The Limbic System and Emotional Machinery
- Cortical Systems and Functional Organization
3 sections · 7 units · 22 levels. Built to play, not to enroll.
Questions about Psychology: Mind, Brain, and Behavior
How do I learn Psychology: Mind, Brain, and Behavior?
Go in order: start with Deciphering Behavior and Cognition, then Personality, Conflict, and Psychological Distress, then The Biological and Neurological Architecture. On Tomo that's 22 short levels, about 44 minutes in all, played five minutes a day. Start free and play the first level in under a minute.
Is there a Duolingo-style app for Psychology: Mind, Brain, and Behavior?
Yes. Tomo works like Duolingo: short daily lessons, streaks and quick quizzes. Psychology: Mind, Brain, and Behavior is one of its free courses, and you can type any other topic to get a course of your own.
Is the Psychology: Mind, Brain, and Behavior course free?
Yes. Psychology: Mind, Brain, and Behavior is playable on Tomo's free plan, which doesn't expire. No credit card, no waitlist. Download the app and start your first lesson.
How long does it take to learn Psychology: Mind, Brain, and Behavior?
22 levels across 3 sections, about 44 minutes of play in total. It's built for five minutes a day, so you finish it a little at a time instead of all at once.
Do I need any background to start Psychology: Mind, Brain, and Behavior?
No. It's pitched at an intermediate level, so it starts where you are and builds up. If you can tap a phone, you can start.
Tomo is in ChatGPT
Tomo is also a ChatGPT plugin: the same playable courses, built and played inside your chat.
Add Tomo to ChatGPT- What to ask
- “Make me a Tomo course on black holes.” “Turn this chat into a Tomo course.”
- What you get
- Quick questions with instant feedback, hearts and stars, ready to play in about a minute.
- Where it goes
- No sign-up to start. Connect your Tomo account and your streak carries on in the app.
You pick the voice
Psychology: Mind, Brain, and Behavior is taught in the Professor style: clear, structured, thorough. Want a different feel? In the app you can spin up the same topic in any of Tomo's teaching styles. Same facts, totally different vibe.
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Start Psychology: Mind, Brain, and Behavior today.
Download Tomo, search Psychology: Mind, Brain, and Behavior, and play your first lesson in under a minute.