The Math of Moving Things
Like Duolingo, but for The Math of Moving Things. Tomo turns the whole topic into a game you play five minutes a day, until it actually sticks.
For the part of you with thirty open tabs that never became anything.
A short one: 12 levels across 2 sections, about 24 minutes end to end, roughly 5 days at five minutes a day. It moves through Predicting the Path and The Hidden Rules of Motion. It starts from scratch.
Free forever · No credit card · iPhone & Android

Key ideas in The Math of Moving Things
- Calculating speed as a ratio of distance and time
- Distinguishing between constant speed and acceleration
- A vector must include both a magnitude (how much) and a specific direction
- The steepness of the line on a position-time graph represents the speed
- Speed alone is just a scalar; adding 'North' or 'East' makes it a vector
- A flat line means the object's position is not changing as time passes
- Interpreting the meaning of slopes on a position-time graph
- Meters and seconds are the foundational units for measuring distance and time in physics
- Identifying the directional component of a vector
- Mixing non-standard units (like 'handspans' or 'blinks') makes math incompatible with physical laws
- Recognizing standard units required for physical calculations
- Gravity only reduces the vertical component of motion
- The downward pull is a constant subtraction of speed over time
- At the peak of the flight, vertical speed has been reduced to zero
- Gravity's effect on vertical velocity over time
- Horizontal speed does not change how fast an object falls
You've tried the other tabs
Thirty open tabs. Four facts you actually kept.
You watched. You nodded. By Sunday it was gone.
One answer, then back to scrolling.
Eight weeks. You meant to finish. You didn't.
Tomo gives The Math of Moving Things the Duolingo treatment: levels, streaks, and quick quizzes that test what you just learned. That game loop is what the tabs above never had, so it's the one you actually finish.
Here's what playing it feels like
A real question from this course. Take your best guess.
If you drive 100 miles and it takes you exactly 2 hours, what calculation reveals your speed?
Get it right to open this lesson and 11 more in the app.
Where The Math of Moving Things takes you
Discover how simple numbers and shapes predict exactly how objects fly, fall, and collide in the real world. Turn abstract math into a tool for mastering the physical environment.
- 1
Predicting the Path
- Measuring Space and Speed
- The Geometry of a Curve
- 2
The Hidden Rules of Motion
- Balancing Force and Mass
- The Math of Energy
2 sections · 4 units · 12 levels. Built to play, not to enroll.
You pick the voice
The Math of Moving Things is taught in the The Bestie style: your friend who just gets it. Want a different feel? In the app you can spin up the same topic in any of Tomo's teaching styles. Same facts, totally different vibe.
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Start The Math of Moving Things today.
Download Tomo, search The Math of Moving Things, and play your first lesson in under a minute.