Pop CultureThe ComedianBeginner5.0(1)
The Story of Video Games, a free pop culture course on Tomo

The Story of Video Games

Like Duolingo, but for The Story of Video Games. Tomo turns the whole topic into a game you play five minutes a day, until it actually sticks.

For the part of you with thirty open tabs that never became anything.

54 levels across 4 sections, about 108 minutes end to end, roughly 22 days at five minutes a day. It moves through The Very First Games, The Golden Age of Arcades, Handhelds and 3D Worlds, and The Modern Era of Gaming. It starts from scratch.

54 bite-size levelsAbout 5 minutes each

Free forever · No credit card · iPhone & Android

Gidget the Gamer Gorilla, the guide who teaches the The Story of Video Games course
The Story of Video Games
with Gidget the Gamer Gorilla
54
Levels
4
Sections
5
Min/day
What you'll learn

Key ideas in The Story of Video Games

  • Computing hardware was prohibitively expensive for individuals
  • Computers were massive machines found only in universities or labs
  • Tennis for Two used an analog oscilloscope
  • Spacewar! was developed on the DEC PDP-1
  • Willy Higinbotham created the game for a public open house
  • The goal was to make science more engaging to visitors
  • Oscilloscopes were standard lab tools for measuring voltage
  • Early graphics were vector-based signal plots
  • Why the first games were confined to research labs
  • The academic and scientific purpose of early game experiments
  • Mapping specific early games to their original hardware and purpose
  • The specific hardware used to visualize the first games
  • Testing the limits of new computer hardware
  • Exploring how humans interact with computers
  • The goals of early academic game development
  • Mainframe CPUs were too expensive for commercial coin-op use
Why not just Google it

You've tried the other tabs

Wikipedia

Thirty open tabs. Four facts you actually kept.

YouTube

You watched. You nodded. By Sunday it was gone.

ChatGPT

One answer, then back to scrolling.

Online courses

Eight weeks. You meant to finish. You didn't.

Tomo gives The Story of Video Games the Duolingo treatment: levels, streaks, and quick quizzes that test what you just learned. That game loop is what the tabs above never had, so it's the one you actually finish.

Try a question

Here's what playing it feels like

A real question from this course. Take your best guess.

Million Dollar Paperweights

If you wanted to see a functioning computer in the 1950s, where would you most likely find one?

Get it right to open this lesson and 53 more in the app.

Course map

Where The Story of Video Games takes you

Travel back in time to see how simple dots on a screen became massive digital worlds. Discover the consoles, characters, and creators that changed how we play forever.

  1. 1

    The Very First Games

    • Games in Science Labs
    • The Birth of Arcade Machines
    • Pong and the First Home Boxes
    • The Space Invaders Craze
  2. 2

    The Golden Age of Arcades

    • Pac-Man and the Power Pellet
    • Donkey Kong and the First Jump
    • The Rise of Adventure Games
    • Why the Game Industry Almost Ended
    • The Nintendo Entertainment System
    • Mario Takes Over the World
  3. 3

    Handhelds and 3D Worlds

    • Tetris and the Game Boy
    • The Console Wars Begin
    • Moving from 2D to 3D
  4. 4

    The Modern Era of Gaming

    • The Internet and Playing Together
    • Games on Your Phone
    • Independent Creators and New Ideas
    • Virtual Reality and the Future
    • Why We Love to Play

4 sections · 18 units · 54 levels. Built to play, not to enroll.

How it's taught

You pick the voice

This course
The Comedian

The Story of Video Games is taught in the The Comedian style: learning with the laughs left in. Want a different feel? In the app you can spin up the same topic in any of Tomo's teaching styles. Same facts, totally different vibe.

Keep going

More Pop Culture on Tomo

The World of K-Pop course icon

The World of K-Pop

Explain Like I'm 5

Go beyond the catchy hooks to master the choreography, industry mechanics, and fan culture that turned a local music scene into a global phenomenon.

74 levels2h 28mBeginner
Elementary School Refresher: Pop Culture Edition course icon

Elementary School Refresher: Pop Culture Edition

Professor

Revisit the essentials of grade school through the lens of your favorite movies, music, and games. Master math, science, and grammar while decoding the secrets of the stars.

200 levels6h 40mBeginner
The Doll Revolution: From Icons to Rebels course icon

The Doll Revolution: From Icons to Rebels

Bestie

Discover how dolls evolved from rigid perfection to diverse, edgy icons that mirror our changing world. Explore the power struggles between brands like Barbie and Bratz and see how pop culture shapes the toys we love.

26 levels52mIntermediate
The American Beauty Ideal course icon

The American Beauty Ideal

Bestie

Explore the evolution of American beauty standards from the Gibson Girl to the Instagram face, uncovering the cultural, economic, and technological forces that shape how we see ourselves.

83 levels2h 46mBeginner
The JRPG Odyssey: From Pixels to Pantheons course icon

The JRPG Odyssey: From Pixels to Pantheons

Bestie

Master the evolution of the Japanese Role-Playing Game, from its 8-bit origins to the complex meta-narratives of the modern era. Explore the mechanical innovations and cultural shifts that defined a global gaming phenomenon.

170 levels5h 40mAdvanced
Mastering the World of Blocks course icon

Mastering the World of Blocks

Explain Like I'm 5

Discover the secrets behind Minecraft's most iconic creatures and learn how the game evolved from a simple sandbox into a global phenomenon. From taming wild cats to outsmarting exploding foes, you'll see the game in a whole new light.

26 levels52mBeginner
Start free

Start The Story of Video Games today.

Download Tomo, search The Story of Video Games, and play your first lesson in under a minute.