The Story of Video Games
Like Duolingo, but for The Story of Video Games. Tomo turns the whole topic into a game you play five minutes a day, until it actually sticks.
For the part of you with thirty open tabs that never became anything.
Free during early access · No credit card · iPhone & Android

Key ideas in The Story of Video Games
- Computing hardware was prohibitively expensive for individuals
- Computers were massive machines found only in universities or labs
- Tennis for Two used an analog oscilloscope
- Spacewar! was developed on the DEC PDP-1
- Willy Higinbotham created the game for a public open house
- The goal was to make science more engaging to visitors
- Oscilloscopes were standard lab tools for measuring voltage
- Early graphics were vector-based signal plots
- Why the first games were confined to research labs
- The academic and scientific purpose of early game experiments
- Mapping specific early games to their original hardware and purpose
- The specific hardware used to visualize the first games
- Testing the limits of new computer hardware
- Exploring how humans interact with computers
- The goals of early academic game development
- Mainframe CPUs were too expensive for commercial coin-op use
You've tried the other tabs
Thirty open tabs. Four facts you actually kept.
You watched. You nodded. By Sunday it was gone.
One answer, then back to scrolling.
Eight weeks. You meant to finish. You didn't.
Tomo gives The Story of Video Games the Duolingo treatment: levels, streaks, and quick quizzes that test what you just learned. That game loop is what the tabs above never had, so it's the one you actually finish.
Here's what playing it feels like
A real question from this course. Take your best guess.
If you wanted to see a functioning computer in the 1950s, where would you most likely find one?
Get it right to open this lesson and 53 more in the app.
Where The Story of Video Games takes you
Travel back in time to see how simple dots on a screen became massive digital worlds. Discover the consoles, characters, and creators that changed how we play forever.
- 1
The Very First Games
- Games in Science Labs
- The Birth of Arcade Machines
- Pong and the First Home Boxes
- The Space Invaders Craze
- 2
The Golden Age of Arcades
- Pac-Man and the Power Pellet
- Donkey Kong and the First Jump
- The Rise of Adventure Games
- Why the Game Industry Almost Ended
- The Nintendo Entertainment System
- Mario Takes Over the World
- 3
Handhelds and 3D Worlds
- Tetris and the Game Boy
- The Console Wars Begin
- Moving from 2D to 3D
- 4
The Modern Era of Gaming
- The Internet and Playing Together
- Games on Your Phone
- Independent Creators and New Ideas
- Virtual Reality and the Future
- Why We Love to Play
4 sections · 18 units · 54 levels. Built to play, not to enroll.
You pick the voice
The Story of Video Games is taught in the The Comedian style: learning with the laughs left in. Want a different feel? In the app you can spin up the same topic in any of Tomo's teaching styles. Same facts, totally different vibe.
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Start The Story of Video Games today.
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