Visions of the Future: Cyberpunk vs Solarpunk
Like Duolingo, but for Visions of the Future: Cyberpunk vs Solarpunk. Tomo turns the whole topic into a game you play five minutes a day, until it actually sticks.
For the part of you with thirty open tabs that never became anything.
A short one: 26 levels across 3 sections, about 52 minutes end to end, roughly 10 days at five minutes a day. It moves through Spotting the Future in Movies and Games, Choosing Your Side: Hope vs. Warning, and The Ideas Behind the Neon and Leaves. It starts from scratch.
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Key ideas in Visions of the Future: Cyberpunk vs Solarpunk
- Advanced technology exists alongside poverty
- Environments feel decaying despite high-end tech
- Visual clutter represents a lack of resources and space
- Advertisements symbolize corporate dominance
- Visual clutter and corporate dominance
- Technology in cyberpunk often widens the gap between the rich and poor
- Connect specific visual tropes to their underlying narrative meaning
- The setting is characterized by environmental and social decline
- Solarpunk greenery provides functional benefits like natural cooling and air filtration
- Traditional architecture uses plants primarily for aesthetic greenwashing
- Solar panels are often integrated into windows or roof tiles (BIPV)
- Vertical-axis wind turbines are woven into the building's silhouette
- Distinguishing between nature as decoration versus nature as a functional building material
- Identifying visual indicators of renewable energy integration in architecture
- Architecture is designed to work with the sun rather than fight it
- Greenery is used to mitigate the 'heat island' effect of cities
You've tried the other tabs
Thirty open tabs. Four facts you actually kept.
You watched. You nodded. By Sunday it was gone.
One answer, then back to scrolling.
Eight weeks. You meant to finish. You didn't.
Tomo gives Visions of the Future: Cyberpunk vs Solarpunk the Duolingo treatment: levels, streaks, and quick quizzes that test what you just learned. That game loop is what the tabs above never had, so it's the one you actually finish.
Here's what playing it feels like
A real question from this course. Take your best guess.
If you were walking through a cyberpunk city, how would the buildings most likely look?
Get it right to open this lesson and 25 more in the app.
Where Visions of the Future: Cyberpunk vs Solarpunk takes you
Explore two wildly different ways our future could look, from neon-lit rain to sun-drenched gardens. Learn how these stories shape the way we think about technology, nature, and our own power to change the world.
- 1
Spotting the Future in Movies and Games
- High Tech and Low Life: The Cyberpunk Look
- Plants and Solar Panels: The Solarpunk Vibe
- Rainy Nights vs. Sunny Days
- How to Tell Which World You Are In
- 2
Choosing Your Side: Hope vs. Warning
- Fighting the Big Bosses in Cyberpunk
- Building a Better Neighborhood in Solarpunk
- Why One Scares Us and the Other Inspires Us
- The Role of Nature in Both Worlds
- Can We Have Both? Mixing the Styles
- Finding These Futures in the Real World Today
- 3
The Ideas Behind the Neon and Leaves
- Where the 'Punk' Comes From
- How Computers Changed Our Dreams
- Why We Started Dreaming of Green Cities
3 sections · 13 units · 26 levels. Built to play, not to enroll.
You pick the voice
Visions of the Future: Cyberpunk vs Solarpunk is taught in the Explain Like I'm 5 style: no big words. promise.. Want a different feel? In the app you can spin up the same topic in any of Tomo's teaching styles. Same facts, totally different vibe.
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