Writing Fantasy Series
Like Duolingo, but for Writing Fantasy Series. Tomo turns the whole topic into a game you play five minutes a day, until it actually sticks.
For the part of you with thirty open tabs that never became anything.
71 levels across 8 sections, about 142 minutes end to end, roughly 28 days at five minutes a day. It moves through The Spark of the Epic, Crafting the Realm, Populating the Realm, The Laws of Magic, Structuring the Journey, Writing the World, Thinking in Series, and Refining the Vision. It starts from scratch.
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Key ideas in Writing Fantasy Series
- World-building elements are settings, not drivers
- The What If question bridges reality and fantasy
- Action requires character choice or obstacles
- Premise needs character hook and speculative element
- Readers engage with struggle over mechanics
- What If is the north star for world-building
- Character struggle over world-building
- The What If question
- Personal stakes vs global stakes
- Intimate threats vs geopolitical ones
- Primary motivator
- Inciting incident status quo
- Point of no return
- The 'Want' is the surface-level goal the character thinks will make them happy
- The hierarchy of stakes in a fantasy epic
- The 'Need' is the internal growth or realization required to actually resolve the story
You've tried the other tabs
Thirty open tabs. Four facts you actually kept.
You watched. You nodded. By Sunday it was gone.
One answer, then back to scrolling.
Eight weeks. You meant to finish. You didn't.
Tomo gives Writing Fantasy Series the Duolingo treatment: levels, streaks, and quick quizzes that test what you just learned. That game loop is what the tabs above never had, so it's the one you actually finish.
Here's what playing it feels like
A real question from this course. Take your best guess.
What is the only way to truly move your fantasy story forward?
Get it right to open this lesson and 70 more in the app.
Where Writing Fantasy Series takes you
Transform your imagination into an epic saga. Learn to build immersive worlds, design intricate magic systems, and craft characters that readers will follow through multiple volumes.
- 1
The Spark of the Epic
- Finding Your Core Conflict
- Choosing Your Fantasy Flavor
- 2
Crafting the Realm
- Geography as Destiny
- History and Lore Without Info-Dumping
- The Atmosphere of the Everyday
- 3
Populating the Realm
- The Reluctant Hero and the Chosen One
- Building the Fellowship
- Creating Memorable Villains
- 4
The Laws of Magic
- Hard Magic vs. Soft Magic
- The Cost of Power
- 5
Structuring the Journey
- The Quest Structure
- Pacing the Middle of the Book
- 6
Writing the World
- Fantasy Dialogue and Voice
- Sensory World-Building
- 7
Thinking in Series
- The Multi-Book Arc
- Foreshadowing and the Long Payoff
- 8
Refining the Vision
- Subverting and Using Tropes
- Preparing for Publication
8 sections · 18 units · 71 levels. Built to play, not to enroll.
You pick the voice
Writing Fantasy Series is taught in the The Pirate style: arr, learning be an adventure!. Want a different feel? In the app you can spin up the same topic in any of Tomo's teaching styles. Same facts, totally different vibe.
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Start Writing Fantasy Series today.
Download Tomo, search Writing Fantasy Series, and play your first lesson in under a minute.